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How to Make a Moving Point Card Trick

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Preparing the Card and Pips for the String
1. Cut out two of the pips (e.g., the diamonds) from one of the playing cards exactly. Ensure that none of the white surface of the card shows and that none of the red is cut off. Discard the playing card from which the pips were cut.
2. Using the safety pin or needle, poke six holes in the second unused playing card in the following positions: one hole in the center of the upper left pip; one hole about 1 mm to the right of center between the upper left and upper right pips; two holes about 1 mm to the right of the upper right pip in the white space of the card (these holes should be one above the other and just close enough to make two distinct holes instead of one big hole); one hole about 1 mm to the left of center between the lower left and lower right pips; one hole in the center of the lower right pip. Make sure the playing card is oriented so that the long edge lies horizontally and shorter edge vertically and that the pips are face up. Keep track of which corner is the upper left when the pips are face up.
3. Puncture two holes in the center of each of the two pips cut out in Step 1. With the pip oriented like the pips of the playing card in Step 2, where the two corners farthest from each other are pointing left and right, the two holes punctured should be to the left and right of each other, just close enough to make two holes and not one big hole.
Attaching the Pips to the Playing Card with String
4. Feed the invisible thread or fishing string through the holes. Begin with the playing card in the same position as in Section 1, Step 2, with the suit face up.
5. Feed the string from the front of the card into the hole in the upper left pip. Feed the end of the string from behind the card into the hole between the bottom two pips so that the end now comes back out of the front of the card.
6. Feed the end of the string through the back side of one of the free pips cut out in Section 1, Step 1 so that the end comes out of the front side of the pip. Feed the end back through the second hole in the free pip so that the end comes out the back of the free pip.
7. Feed the end of the string, which is still on the front of the card from Step 4, into the hole in the lower right pip of the card. The end of the string should now be behind the card.
8. Feed the end of the string from behind the card into the lower of the two holes that are to the right of the upper right pip. Feed the end of the string back into the upper of the two holes to the right of the upper right pip. The string should again be behind the card. Pull enough string through so that it can reach from the upper right pip to a few inches past the middle of the card.
9. Take the other end of the string that has not yet been fed through any holes. Feed this end, which should be on the front of the card, through the back one of the holes of the second free pip cut out in Section 1, Step 1. Feed the end back through the second hole of the free pip from front to back. Then feed this end through the hole in the card between the upper two pips.
10. Flip the card over. Both ends of string should be on the back side of the card, one end coming out of one of the middle holes and the other coming out of one corner. Tie these two ends together tight enough so that the string does not have too much slack but is loose enough that it can be pulled through the holes in the card. The knot also needs to be large enough that it will not slip through the holes in the playing card.
11. Adjust the string and pips so that the knot is right by the hole in the middle of the card and both free pips are covering the pip beneath it. This should look like a regular four of diamonds. By pulling the knot from the hole in the middle of the card to the hole in the corner, the pips should move toward the center of the card so that six diamonds now appear.

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